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  • Original Org Patterns Site
    • Organizational Patterns of Agile Software Development
      • Book Outline
        • Preface
        • History and Introduction
          • An Overview of Patterns and Organizational Patterns
          • What Are Patterns?
          • What Are Pattern Languages?
          • Organizational Pattern Languages
          • How the Patterns Came to Us
          • Gathering Organizational Data
          • Creating Sequences
          • History and Related Work
          • Introspection and Analysis of Organizations
          • Shortcomings of State of the Art
          • Analyzing Roles and Relationships
          • How to Use this Book
          • Reading the Patterns
          • Applying the Patterns
          • Updating the Patterns
          • Who Should Use This Book?
          • Size the Organization
          • The CRC-Card Methodology
        • The Pattern Languages
        • Organizational Design Patterns
          • Project Management Pattern Language
          • Community of Trust
          • Size the Schedule
          • Get On With It
          • Named Stable Bases
          • Incremental Integration
          • Private World
          • Build Prototypes
          • Take No Small Slips
          • Completion Headroom
          • Work Split
          • Recommitment Meeting
          • Work Queue
          • Informal Labor Plan
          • Development Episode
          • Implied Requirements
          • Developer Controls Process
          • Work Flows Inward
          • Programming Episode
          • Someone Always Makes Progress
          • Team per Task
          • Sacrifice One Person
          • Day Care
          • Mercenary Analyst
          • Interrupts Unjam Blocking
          • Don't Interrupt an Interrupt'
          • Piecemeal Growth Pattern Language
          • Size the Organization
          • Phasing It In
          • Apprenticeship
          • Solo Virtuoso
          • Engage Customers
          • Surrogate Customer
          • Scenarios Define Problem
          • Firewalls
          • Gatekeeper
          • Self-Selecting Team
          • Unity of Purpose
          • Team Pride
          • Skunkworks
          • Patron Role
          • Diverse Groups
          • Public Character
          • Matron Role
          • Holistic Diversity
          • Legend Role
          • Wise Fool
          • Domain Expertise in Roles
          • Subsystem by Skill
          • Moderate Truck Number
          • Compensate Success
          • Failed Project Wake
          • Developing in Pairs
          • Developing in Pairs
          • Engage Quality Assurance
          • Application Design is Bounded by Test Design
          • Group Validation
        • Organization Construction Patterns
          • Organizational Style Pattern Language
          • Few Roles
          • Producer Roles
          • Producers in the Middle
          • Stable Roles
          • Divide and Conquer
          • Conway's Law
          • Organization Follows Location
          • Organization Follows Market
          • Face-to-Face Before Working Remotely
          • Form Follows Function
          • Shaping Circulation Realms
          • Distribute Work Evenly
          • Responsibilities Engage
          • Hallway Chatter
          • Decouple Stages
          • Hub Spoke and Rim
          • Move Responsibilities
          • Upside-Down Matrix Management
          • The Water Cooler
          • Three to Seven Helpers per Role
          • Coupling Decreases Latency
          • People and Code Pattern Language
          • Architect Controls Product
          • Architecture Team
          • Lock 'Em Up Together
          • Smoke Filled Room
          • Stand Up Meeting
          • Deploy Along the Grain
          • Architect Also Implements
          • Generics and Specifics
          • Standards Linking Locations
          • Code Ownership
          • Feature Assignment
          • Variation Behind Interface
          • Private Versioning
          • Loose Interfaces
          • Subclass Per Team
          • Hierarchy of Factories
          • Parser Builder
        • Foundations and History
          • Organizational Principles
          • Priming the Organization for Change
          • Dissonance Precedes Resolution
          • Team Burnout
          • Stability and Crisis Management
          • The Open-Closed Principle of Teams
          • Team Building
          • Building on the Solid Core
          • Piecemeal Growth
          • Some General Rules
          • Make Love Not War
          • Organizational Patterns are Inspiration Rather Than Prescription
          • It Depends on Your Role in Your Organization
          • It Depends on the Context of the Organization
          • Organizational Patterns are Used by Groups Rather Than Individuals
          • People are Less Predictable than Code
          • The Role of Management
          • Anthropological Foundations
          • Patterns in Anthropology
          • Beyond Process to Structure and Values
          • Roles and Communication
          • Social Network Analysis
          • Distilling the Patterns
          • CRC Cards and Roles
          • Social Network Theory Foundations
          • Scatterplots and Patterns
        • Case Studies
          • Borland QuattroPro for Windows
          • A Hyperproductive Telecommunications Development Team
      • Appendices
        • Summary Patlets
        • Organization Book Patlets
        • Bibliography
        • Photo Credits
      • Mysteriously Missing
      • Supporting Pages
        • Common Pattern Language
        • Organizational Patterns
        • Diversity of Membership
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Scrum Pattern Group

Move Responsibilities ★

Moving responsibilities among roles is a delicate balancing act.

...you want to change the communication patterns of the organization as a whole, not in a way that depends on a specific role, but in a way that optimizes the effectiveness of communication of an entire organization. 

✥ ✥ ✥

Unscrutinized relationships between roles can lead to poor overall patterns of coupling in the greater organization.

In the spirit of ConwaysLaw, organizations tend to form around loci of communication; that is, the roles tend to communicate chiefly with each other, rather than to other (small) organizations in the larger enterprise. But some roles find themselves pulled in two different directions: they have substantial communication needs outside the organization. 

You want cohesive roles. And you want cohesive organizations. De-coupled organizations are more important than cohesive roles. And there may be fundamental trade-offs between coupling and cohesion. Moving an entire role from one process or organization to another doesn't reduce the overall coupling, but only moves the source. You could move a person from one organization to another organization to make things more balanced, but responsibilities don't always align with individuals. You could replicate responsibilities across multiple roles or organizations to increase locality; however, that tends to confuse ownership and coordination, and is not guaranteed to decrease the coupling, anyway. 

Therefore: 

Move responsibilities from the role that creates the most undesirable coupling, to the roles coupled to it from other processes. Simply said, this is load balancing. The responsibilities should not be shifted arbitrarily; a chief programmer team organization is one good way to implement this pattern (in the context for Developer role responsibilities). 

✥ ✥ ✥

The new process may exhibit more highly de-coupled groups. It is important to balance group cohesion with the de-coupling, so this pattern must be applied with care. For example, the Developer role is often the locus of a large fraction of project responsibilities, so the role appears overloaded. Arbitrarily shifting Developer responsibilities to other roles can introduce communication overhead. A chief programmer team approach to the solution helps balance these forces. 

HallwayChatter is an alternative load-balancing pattern; ResponsibilitiesEngage can be seen as a refinement of this pattern that evens load. UpsideDownMatrixManagement is a refinement of this pattern that's particularly applicable across enterprise boundaries. 

Most of the design rationale follows from the forces themselves. 

This is isomorphic to Mackenzie's model that task interdependencies, together with the interdependencies of task resources and their characteristics, define project roles [BibRef-Mackenzie1986]. 


This organization can be improved by redistributing some of the responsibilities of Tester at the bottom center.

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