Search this site
Embedded Files
Scrum Pattern Group
  • Scrum PLoP
    • Scrum Tulip PLoP 2021 - Enkhuizen Netherlands
    • Scrum PLoP 2019
    • Scrum PLoP 2018, Quinta da Pacheca, Portugal
    • ScrumPLoP 2017, Quinta da Pacheca, Portugal
    • ScrumPLoP 2016, Porto, Portugal
    • ScrumPLoP 2015, Porto, Portugal
    • ScrumPLoP 2014, Helsingør, Denmark
    • ScrumPLoP 2013, Helsingør, Denmark
    • ScrumPLoP 2012, Helsingør, Denmark
    • ScrumPLoP 2011, Helsingør, Denmark
    • ScrumPLoP 2010, Stora Nyteboda, Sweden
  • Original Org Patterns Site
    • Organizational Patterns of Agile Software Development
      • Book Outline
        • Preface
        • History and Introduction
          • An Overview of Patterns and Organizational Patterns
          • What Are Patterns?
          • What Are Pattern Languages?
          • Organizational Pattern Languages
          • How the Patterns Came to Us
          • Gathering Organizational Data
          • Creating Sequences
          • History and Related Work
          • Introspection and Analysis of Organizations
          • Shortcomings of State of the Art
          • Analyzing Roles and Relationships
          • How to Use this Book
          • Reading the Patterns
          • Applying the Patterns
          • Updating the Patterns
          • Who Should Use This Book?
          • Size the Organization
          • The CRC-Card Methodology
        • The Pattern Languages
        • Organizational Design Patterns
          • Project Management Pattern Language
          • Community of Trust
          • Size the Schedule
          • Get On With It
          • Named Stable Bases
          • Incremental Integration
          • Private World
          • Build Prototypes
          • Take No Small Slips
          • Completion Headroom
          • Work Split
          • Recommitment Meeting
          • Work Queue
          • Informal Labor Plan
          • Development Episode
          • Implied Requirements
          • Developer Controls Process
          • Work Flows Inward
          • Programming Episode
          • Someone Always Makes Progress
          • Team per Task
          • Sacrifice One Person
          • Day Care
          • Mercenary Analyst
          • Interrupts Unjam Blocking
          • Don't Interrupt an Interrupt'
          • Piecemeal Growth Pattern Language
          • Size the Organization
          • Phasing It In
          • Apprenticeship
          • Solo Virtuoso
          • Engage Customers
          • Surrogate Customer
          • Scenarios Define Problem
          • Firewalls
          • Gatekeeper
          • Self-Selecting Team
          • Unity of Purpose
          • Team Pride
          • Skunkworks
          • Patron Role
          • Diverse Groups
          • Public Character
          • Matron Role
          • Holistic Diversity
          • Legend Role
          • Wise Fool
          • Domain Expertise in Roles
          • Subsystem by Skill
          • Moderate Truck Number
          • Compensate Success
          • Failed Project Wake
          • Developing in Pairs
          • Developing in Pairs
          • Engage Quality Assurance
          • Application Design is Bounded by Test Design
          • Group Validation
        • Organization Construction Patterns
          • Organizational Style Pattern Language
          • Few Roles
          • Producer Roles
          • Producers in the Middle
          • Stable Roles
          • Divide and Conquer
          • Conway's Law
          • Organization Follows Location
          • Organization Follows Market
          • Face-to-Face Before Working Remotely
          • Form Follows Function
          • Shaping Circulation Realms
          • Distribute Work Evenly
          • Responsibilities Engage
          • Hallway Chatter
          • Decouple Stages
          • Hub Spoke and Rim
          • Move Responsibilities
          • Upside-Down Matrix Management
          • The Water Cooler
          • Three to Seven Helpers per Role
          • Coupling Decreases Latency
          • People and Code Pattern Language
          • Architect Controls Product
          • Architecture Team
          • Lock 'Em Up Together
          • Smoke Filled Room
          • Stand Up Meeting
          • Deploy Along the Grain
          • Architect Also Implements
          • Generics and Specifics
          • Standards Linking Locations
          • Code Ownership
          • Feature Assignment
          • Variation Behind Interface
          • Private Versioning
          • Loose Interfaces
          • Subclass Per Team
          • Hierarchy of Factories
          • Parser Builder
        • Foundations and History
          • Organizational Principles
          • Priming the Organization for Change
          • Dissonance Precedes Resolution
          • Team Burnout
          • Stability and Crisis Management
          • The Open-Closed Principle of Teams
          • Team Building
          • Building on the Solid Core
          • Piecemeal Growth
          • Some General Rules
          • Make Love Not War
          • Organizational Patterns are Inspiration Rather Than Prescription
          • It Depends on Your Role in Your Organization
          • It Depends on the Context of the Organization
          • Organizational Patterns are Used by Groups Rather Than Individuals
          • People are Less Predictable than Code
          • The Role of Management
          • Anthropological Foundations
          • Patterns in Anthropology
          • Beyond Process to Structure and Values
          • Roles and Communication
          • Social Network Analysis
          • Distilling the Patterns
          • CRC Cards and Roles
          • Social Network Theory Foundations
          • Scatterplots and Patterns
        • Case Studies
          • Borland QuattroPro for Windows
          • A Hyperproductive Telecommunications Development Team
      • Appendices
        • Summary Patlets
        • Organization Book Patlets
        • Bibliography
        • Photo Credits
      • Mysteriously Missing
      • Supporting Pages
        • Common Pattern Language
        • Organizational Patterns
        • Diversity of Membership
  • Original Scrum Patterns Site Archive
    • Scrum as Organizational Patterns
    • Scrum Patterns Summary
    • Software Scrum Patterns
    • First-Level Scrum Patterns
  • The ScrumPLoP Mission
  • What is a PLoP?
Scrum Pattern Group

Don't Interrupt An Interrupt ★

The original interruption device.

...you've applied InterruptsUnjamBlocking, but notice that the organization is now thrashing, particularly in the end game or under heavy churn. 

✥ ✥ ✥

It's important to balance a desire that SomeoneAlwaysMakesProgress with the thrashing that can accompany short-term priority calls. One worker will inevitably be blocked on you--you can't do both things at once. Complete, omniscient foresight and scheduling are unreasonable to expect. 

Therefore: 

If a developer is already working in "interrupt mode" on a critical issue, don't put that work aside until it is complete or until that issue itself becomes hopelessly tangled.

✥ ✥ ✥

This prevents endless churn that can result from too much context switching. It helps ensure that SomeoneAlwaysMakesProgress. And it provides some "back pressure" in the process that can help temper irresponsibly quick reversals of position in the front-end. 

This is a simple, though somewhat arbitrary, rule to keep scheduling from becoming an elaborate ceremony. 

This relates to the "red zone" from Linda McLyman's analysis of the Satir change model [BibRef-Satir1991], that suggests that if a foreign element (problem) arrives before the organization starts to learn its way out of the last foreign element, recovery is difficult.

Copyright © 2026 The Scrum Patterns Group
Report abuse
Page details
Page updated
Report abuse