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  • Original Org Patterns Site
    • Organizational Patterns of Agile Software Development
      • Book Outline
        • Preface
        • History and Introduction
          • An Overview of Patterns and Organizational Patterns
          • What Are Patterns?
          • What Are Pattern Languages?
          • Organizational Pattern Languages
          • How the Patterns Came to Us
          • Gathering Organizational Data
          • Creating Sequences
          • History and Related Work
          • Introspection and Analysis of Organizations
          • Shortcomings of State of the Art
          • Analyzing Roles and Relationships
          • How to Use this Book
          • Reading the Patterns
          • Applying the Patterns
          • Updating the Patterns
          • Who Should Use This Book?
          • Size the Organization
          • The CRC-Card Methodology
        • The Pattern Languages
        • Organizational Design Patterns
          • Project Management Pattern Language
          • Community of Trust
          • Size the Schedule
          • Get On With It
          • Named Stable Bases
          • Incremental Integration
          • Private World
          • Build Prototypes
          • Take No Small Slips
          • Completion Headroom
          • Work Split
          • Recommitment Meeting
          • Work Queue
          • Informal Labor Plan
          • Development Episode
          • Implied Requirements
          • Developer Controls Process
          • Work Flows Inward
          • Programming Episode
          • Someone Always Makes Progress
          • Team per Task
          • Sacrifice One Person
          • Day Care
          • Mercenary Analyst
          • Interrupts Unjam Blocking
          • Don't Interrupt an Interrupt'
          • Piecemeal Growth Pattern Language
          • Size the Organization
          • Phasing It In
          • Apprenticeship
          • Solo Virtuoso
          • Engage Customers
          • Surrogate Customer
          • Scenarios Define Problem
          • Firewalls
          • Gatekeeper
          • Self-Selecting Team
          • Unity of Purpose
          • Team Pride
          • Skunkworks
          • Patron Role
          • Diverse Groups
          • Public Character
          • Matron Role
          • Holistic Diversity
          • Legend Role
          • Wise Fool
          • Domain Expertise in Roles
          • Subsystem by Skill
          • Moderate Truck Number
          • Compensate Success
          • Failed Project Wake
          • Developing in Pairs
          • Developing in Pairs
          • Engage Quality Assurance
          • Application Design is Bounded by Test Design
          • Group Validation
        • Organization Construction Patterns
          • Organizational Style Pattern Language
          • Few Roles
          • Producer Roles
          • Producers in the Middle
          • Stable Roles
          • Divide and Conquer
          • Conway's Law
          • Organization Follows Location
          • Organization Follows Market
          • Face-to-Face Before Working Remotely
          • Form Follows Function
          • Shaping Circulation Realms
          • Distribute Work Evenly
          • Responsibilities Engage
          • Hallway Chatter
          • Decouple Stages
          • Hub Spoke and Rim
          • Move Responsibilities
          • Upside-Down Matrix Management
          • The Water Cooler
          • Three to Seven Helpers per Role
          • Coupling Decreases Latency
          • People and Code Pattern Language
          • Architect Controls Product
          • Architecture Team
          • Lock 'Em Up Together
          • Smoke Filled Room
          • Stand Up Meeting
          • Deploy Along the Grain
          • Architect Also Implements
          • Generics and Specifics
          • Standards Linking Locations
          • Code Ownership
          • Feature Assignment
          • Variation Behind Interface
          • Private Versioning
          • Loose Interfaces
          • Subclass Per Team
          • Hierarchy of Factories
          • Parser Builder
        • Foundations and History
          • Organizational Principles
          • Priming the Organization for Change
          • Dissonance Precedes Resolution
          • Team Burnout
          • Stability and Crisis Management
          • The Open-Closed Principle of Teams
          • Team Building
          • Building on the Solid Core
          • Piecemeal Growth
          • Some General Rules
          • Make Love Not War
          • Organizational Patterns are Inspiration Rather Than Prescription
          • It Depends on Your Role in Your Organization
          • It Depends on the Context of the Organization
          • Organizational Patterns are Used by Groups Rather Than Individuals
          • People are Less Predictable than Code
          • The Role of Management
          • Anthropological Foundations
          • Patterns in Anthropology
          • Beyond Process to Structure and Values
          • Roles and Communication
          • Social Network Analysis
          • Distilling the Patterns
          • CRC Cards and Roles
          • Social Network Theory Foundations
          • Scatterplots and Patterns
        • Case Studies
          • Borland QuattroPro for Windows
          • A Hyperproductive Telecommunications Development Team
      • Appendices
        • Summary Patlets
        • Organization Book Patlets
        • Bibliography
        • Photo Credits
      • Mysteriously Missing
      • Supporting Pages
        • Common Pattern Language
        • Organizational Patterns
        • Diversity of Membership
  • Original Scrum Patterns Site Archive
    • Scrum as Organizational Patterns
    • Scrum Patterns Summary
    • Software Scrum Patterns
    • First-Level Scrum Patterns
  • The ScrumPLoP Mission
  • What is a PLoP?
Scrum Pattern Group

Shaping Circulation Realms 

...in the application of communication patterns, you need to reshape the social network of the organization to move roles closer or further to the center, or closer or further from the customer, or to balance load, or to otherwise support some pattern of communication structure in the organization.

✥ ✥ ✥

One cannot just expect communications to happen spontaneously; moreso, one cannot expect any particular configuration of communication to arise in an arbitrary social environment.

Proper communication structures between roles are key to organizational success.

Communication can't be controlled from a single role; at least two roles must be involved. Communication patterns can't be dictated; some second-order force must be present to encourage them. Communication follows semantic coupling between responsibilities.

Therefore:

Create structures in the organization or in the work space that encourage the communication connections that support other patterns.

Give people titles that creates a hierarchy or pecking order whose structure reflects the desired taxonomy. Give people job responsibilities that suggest the appropriate interactions between roles (see also MoveResponsibilities).

Physically collocate people whom you wish to have close communication coupling (this is the dual of the pattern OrganizationFollowsLocation).

Tell people what to do and with whom they should interact; people will usually try to respect your wishes if you ask them to do something reasonable that is within their purview and power.

✥ ✥ ✥

This pattern is a building block for other patterns in the language, including OrganizationFollowsMarket, DeveloperControlsProcess, DeCoupleStages, ArchitectAlsoImplements, EngageQualityAssurance, EngageCustomers, ResponsibilitiesEngage,  HallwayChatter,  SubsystemBySkill, and others. This pattern may also apply to circulation realms outside the project through patterns like FireWalls, and many others. The goal is to produce an organization with higher overall cohesion, with sub-parts that are as internally cohesive and externally decoupled as possible.

This follows an Alexandrian pattern [Alexander 98] of the same name, and has strong analogies to the rationales of ``House Cluster'' [Alexander 37]. The same rationale can be found in [BibRef-Allen1977]. In fact, the organizational structure may be homomorphic with the structure of the buildings and rooms in which the organization lives and works, so Alexander's pattern of the same name may be a crucial driving force behind this ostensibly organizational concern.

Note that MoveResponsibilities is a closely related pattern.

See related notes in the Rationale for GateKeeper.

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