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  • Original Org Patterns Site
    • Organizational Patterns of Agile Software Development
      • Book Outline
        • Preface
        • History and Introduction
          • An Overview of Patterns and Organizational Patterns
          • What Are Patterns?
          • What Are Pattern Languages?
          • Organizational Pattern Languages
          • How the Patterns Came to Us
          • Gathering Organizational Data
          • Creating Sequences
          • History and Related Work
          • Introspection and Analysis of Organizations
          • Shortcomings of State of the Art
          • Analyzing Roles and Relationships
          • How to Use this Book
          • Reading the Patterns
          • Applying the Patterns
          • Updating the Patterns
          • Who Should Use This Book?
          • Size the Organization
          • The CRC-Card Methodology
        • The Pattern Languages
        • Organizational Design Patterns
          • Project Management Pattern Language
          • Community of Trust
          • Size the Schedule
          • Get On With It
          • Named Stable Bases
          • Incremental Integration
          • Private World
          • Build Prototypes
          • Take No Small Slips
          • Completion Headroom
          • Work Split
          • Recommitment Meeting
          • Work Queue
          • Informal Labor Plan
          • Development Episode
          • Implied Requirements
          • Developer Controls Process
          • Work Flows Inward
          • Programming Episode
          • Someone Always Makes Progress
          • Team per Task
          • Sacrifice One Person
          • Day Care
          • Mercenary Analyst
          • Interrupts Unjam Blocking
          • Don't Interrupt an Interrupt'
          • Piecemeal Growth Pattern Language
          • Size the Organization
          • Phasing It In
          • Apprenticeship
          • Solo Virtuoso
          • Engage Customers
          • Surrogate Customer
          • Scenarios Define Problem
          • Firewalls
          • Gatekeeper
          • Self-Selecting Team
          • Unity of Purpose
          • Team Pride
          • Skunkworks
          • Patron Role
          • Diverse Groups
          • Public Character
          • Matron Role
          • Holistic Diversity
          • Legend Role
          • Wise Fool
          • Domain Expertise in Roles
          • Subsystem by Skill
          • Moderate Truck Number
          • Compensate Success
          • Failed Project Wake
          • Developing in Pairs
          • Developing in Pairs
          • Engage Quality Assurance
          • Application Design is Bounded by Test Design
          • Group Validation
        • Organization Construction Patterns
          • Organizational Style Pattern Language
          • Few Roles
          • Producer Roles
          • Producers in the Middle
          • Stable Roles
          • Divide and Conquer
          • Conway's Law
          • Organization Follows Location
          • Organization Follows Market
          • Face-to-Face Before Working Remotely
          • Form Follows Function
          • Shaping Circulation Realms
          • Distribute Work Evenly
          • Responsibilities Engage
          • Hallway Chatter
          • Decouple Stages
          • Hub Spoke and Rim
          • Move Responsibilities
          • Upside-Down Matrix Management
          • The Water Cooler
          • Three to Seven Helpers per Role
          • Coupling Decreases Latency
          • People and Code Pattern Language
          • Architect Controls Product
          • Architecture Team
          • Lock 'Em Up Together
          • Smoke Filled Room
          • Stand Up Meeting
          • Deploy Along the Grain
          • Architect Also Implements
          • Generics and Specifics
          • Standards Linking Locations
          • Code Ownership
          • Feature Assignment
          • Variation Behind Interface
          • Private Versioning
          • Loose Interfaces
          • Subclass Per Team
          • Hierarchy of Factories
          • Parser Builder
        • Foundations and History
          • Organizational Principles
          • Priming the Organization for Change
          • Dissonance Precedes Resolution
          • Team Burnout
          • Stability and Crisis Management
          • The Open-Closed Principle of Teams
          • Team Building
          • Building on the Solid Core
          • Piecemeal Growth
          • Some General Rules
          • Make Love Not War
          • Organizational Patterns are Inspiration Rather Than Prescription
          • It Depends on Your Role in Your Organization
          • It Depends on the Context of the Organization
          • Organizational Patterns are Used by Groups Rather Than Individuals
          • People are Less Predictable than Code
          • The Role of Management
          • Anthropological Foundations
          • Patterns in Anthropology
          • Beyond Process to Structure and Values
          • Roles and Communication
          • Social Network Analysis
          • Distilling the Patterns
          • CRC Cards and Roles
          • Social Network Theory Foundations
          • Scatterplots and Patterns
        • Case Studies
          • Borland QuattroPro for Windows
          • A Hyperproductive Telecommunications Development Team
      • Appendices
        • Summary Patlets
        • Organization Book Patlets
        • Bibliography
        • Photo Credits
      • Mysteriously Missing
      • Supporting Pages
        • Common Pattern Language
        • Organizational Patterns
        • Diversity of Membership
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Scrum Pattern Group

Phasing It In

... key project players have been hired or otherwise brought into the project and cover the necessary expertise (DomainExpertiseInRoles) but the project needs more staff. 

✥ ✥ ✥

Growing projects must figure out how to grow long-term staff: whom to hire, how many to hire, and when to hire them. Projects must ramp up while minimizing the pains of growth.

You need enough people for critical mass. Yet you cannot just hire anyone off the street; staff are not plug compatible and interchangeable.

The right set of initial people (SizeTheOrganization) sets the tone for the project, and it's important to hire the key people first. You need a critical mass of key people early on. Yet too many people too early create a burden for the core team.

Therefore:

Phase the hiring program. Start by hiring people to meet the basic core competencies of the business and gradually bring on new people as the project needs to grow.

✥ ✥ ✥

The organization can staff up to meet development load. This pattern is closely related to ApprenticeShip and to ModerateTruckNumber. DayCare can be applied to help with the training and mentoring load that new employees place on the organization. 

This is a well-known management technique that allows the project to establish an identity early on, and to grow graciously. 

Larry Putnam points out that projects that grow very quickly at the beginning tend to be late. He advocates growing staff gradually. [BibRef-Putnam1992]. 

In The Mythical Man-Month Brooks states, "V. A. Vyssotsky of Bell Telephone Laboratories estimates that a large project can sustain a manpower buildup of 30 percent per year. More than that strains and even inhibits the evolution of the essential informal structure and its communication pathways." [BibRef-Brooks1995], page 293. 

What constitutes "core competencies?" Part of this depends on the business you are in. If you are in finance, you want people who can develop financial software. The better people you can get early on, the better off you will be, and it is probably a good return on investment to spare no expense on talent at this early stage. Talent isn't limited to domain knowledge, though; you also need individuals who can put customers at ease, who can keep a cool head for strategic planning, who can "fill in the cracks" by doing the miscellaneous detailed tasks that others don't want to do or forget to do, etc. Many individuals have many of these talents; the key is to cover the crucial needs early on with as few people as possible, and to grow the organization once that organization has gelled (see StableRoles). You can achieve these goals with HolisticDiversity and DiverseGroups. 

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