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Scrum Pattern Group
  • Scrum PLoP
    • Scrum Tulip PLoP 2021 - Enkhuizen Netherlands
    • Scrum PLoP 2019
    • Scrum PLoP 2018, Quinta da Pacheca, Portugal
    • ScrumPLoP 2017, Quinta da Pacheca, Portugal
    • ScrumPLoP 2016, Porto, Portugal
    • ScrumPLoP 2015, Porto, Portugal
    • ScrumPLoP 2014, Helsingør, Denmark
    • ScrumPLoP 2013, Helsingør, Denmark
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    • ScrumPLoP 2010, Stora Nyteboda, Sweden
  • Original Org Patterns Site
    • Organizational Patterns of Agile Software Development
      • Book Outline
        • Preface
        • History and Introduction
          • An Overview of Patterns and Organizational Patterns
          • What Are Patterns?
          • What Are Pattern Languages?
          • Organizational Pattern Languages
          • How the Patterns Came to Us
          • Gathering Organizational Data
          • Creating Sequences
          • History and Related Work
          • Introspection and Analysis of Organizations
          • Shortcomings of State of the Art
          • Analyzing Roles and Relationships
          • How to Use this Book
          • Reading the Patterns
          • Applying the Patterns
          • Updating the Patterns
          • Who Should Use This Book?
          • Size the Organization
          • The CRC-Card Methodology
        • The Pattern Languages
        • Organizational Design Patterns
          • Project Management Pattern Language
          • Community of Trust
          • Size the Schedule
          • Get On With It
          • Named Stable Bases
          • Incremental Integration
          • Private World
          • Build Prototypes
          • Take No Small Slips
          • Completion Headroom
          • Work Split
          • Recommitment Meeting
          • Work Queue
          • Informal Labor Plan
          • Development Episode
          • Implied Requirements
          • Developer Controls Process
          • Work Flows Inward
          • Programming Episode
          • Someone Always Makes Progress
          • Team per Task
          • Sacrifice One Person
          • Day Care
          • Mercenary Analyst
          • Interrupts Unjam Blocking
          • Don't Interrupt an Interrupt'
          • Piecemeal Growth Pattern Language
          • Size the Organization
          • Phasing It In
          • Apprenticeship
          • Solo Virtuoso
          • Engage Customers
          • Surrogate Customer
          • Scenarios Define Problem
          • Firewalls
          • Gatekeeper
          • Self-Selecting Team
          • Unity of Purpose
          • Team Pride
          • Skunkworks
          • Patron Role
          • Diverse Groups
          • Public Character
          • Matron Role
          • Holistic Diversity
          • Legend Role
          • Wise Fool
          • Domain Expertise in Roles
          • Subsystem by Skill
          • Moderate Truck Number
          • Compensate Success
          • Failed Project Wake
          • Developing in Pairs
          • Developing in Pairs
          • Engage Quality Assurance
          • Application Design is Bounded by Test Design
          • Group Validation
        • Organization Construction Patterns
          • Organizational Style Pattern Language
          • Few Roles
          • Producer Roles
          • Producers in the Middle
          • Stable Roles
          • Divide and Conquer
          • Conway's Law
          • Organization Follows Location
          • Organization Follows Market
          • Face-to-Face Before Working Remotely
          • Form Follows Function
          • Shaping Circulation Realms
          • Distribute Work Evenly
          • Responsibilities Engage
          • Hallway Chatter
          • Decouple Stages
          • Hub Spoke and Rim
          • Move Responsibilities
          • Upside-Down Matrix Management
          • The Water Cooler
          • Three to Seven Helpers per Role
          • Coupling Decreases Latency
          • People and Code Pattern Language
          • Architect Controls Product
          • Architecture Team
          • Lock 'Em Up Together
          • Smoke Filled Room
          • Stand Up Meeting
          • Deploy Along the Grain
          • Architect Also Implements
          • Generics and Specifics
          • Standards Linking Locations
          • Code Ownership
          • Feature Assignment
          • Variation Behind Interface
          • Private Versioning
          • Loose Interfaces
          • Subclass Per Team
          • Hierarchy of Factories
          • Parser Builder
        • Foundations and History
          • Organizational Principles
          • Priming the Organization for Change
          • Dissonance Precedes Resolution
          • Team Burnout
          • Stability and Crisis Management
          • The Open-Closed Principle of Teams
          • Team Building
          • Building on the Solid Core
          • Piecemeal Growth
          • Some General Rules
          • Make Love Not War
          • Organizational Patterns are Inspiration Rather Than Prescription
          • It Depends on Your Role in Your Organization
          • It Depends on the Context of the Organization
          • Organizational Patterns are Used by Groups Rather Than Individuals
          • People are Less Predictable than Code
          • The Role of Management
          • Anthropological Foundations
          • Patterns in Anthropology
          • Beyond Process to Structure and Values
          • Roles and Communication
          • Social Network Analysis
          • Distilling the Patterns
          • CRC Cards and Roles
          • Social Network Theory Foundations
          • Scatterplots and Patterns
        • Case Studies
          • Borland QuattroPro for Windows
          • A Hyperproductive Telecommunications Development Team
      • Appendices
        • Summary Patlets
        • Organization Book Patlets
        • Bibliography
        • Photo Credits
      • Mysteriously Missing
      • Supporting Pages
        • Common Pattern Language
        • Organizational Patterns
        • Diversity of Membership
  • Original Scrum Patterns Site Archive
    • Scrum as Organizational Patterns
    • Scrum Patterns Summary
    • Software Scrum Patterns
    • First-Level Scrum Patterns
  • The ScrumPLoP Mission
  • What is a PLoP?
Scrum Pattern Group

Private Versioning

"Solitude", an outhouse on the property of Frank Weeks, Willston, North Dakota, 1937. A place for anyone's private version...

...a developer should have a way to checkpoint changes without making these changes available to the development team at large. We want to implement CodeOwnership but subsystems never work entirely in isolation. 

✥ ✥ ✥

Periodic integration of a developer's work with that of other members of the development team is important for ensuring stability.

Checkpointing only after completing major changes can make it difficult to back off of one phase of a change. Using the revision control area for this can lead to changes being "published" before they are ready for integration. Also, publishing intermediate changes can lead to a deceptive number of revisions listed in the SCM system. It is necessary to be able to save intermediate steps in a change in case a coding step results in an error. This is particularly important when: 

  • The mechanism for specifying that a version is ready for integration is primitive, and another developer has access to a version as soon as it is checked in.

  • There is a desire to keep the revision history database "uncluttered" with only significant changes logged.

Therefore: 

Developers should be provided with a mechanism for check pointing changes at a granularity that they are comfortable with.** This can be provided for by a local revision control area, Only stable code sets are checked into the project repository 

Add a private repository to the developer work space so that a developer can save intermediate versions before checking them in to the repository. The private repository can use the same mechanisms as the project repository (i.e., RCS) or can simply be a means of maintaining copies of intermediate files. 

The key point is to provide a way for developers to use revision control to save changes in increments which make sense to them, without any risk of the changes being available to other developers until the developer decides to publish a consistent and correct version. Some SCM tools support this without a need for physically separate repository area. 

It is important to make sure that developers using PrivateVersioning remember to migrate changes to the shared version control system at reasonable intervals. 

The revision control mechanism could also provide a means for restricting access to checked-in versions that are not yet ready for use by others, and could also provide a mechanism for filtering log messages to eliminate trivial changes. 

✥ ✥ ✥

Note that PrivateVersioning works together with VariationBehindInterface to help prevent developers step on each others' toes, but they come about it in very different ways. Code owners (CodeOwnership) can work together to do coordinated development and testing of private features before they are released to the project as a whole.



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