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  • Original Org Patterns Site
    • Organizational Patterns of Agile Software Development
      • Book Outline
        • Preface
        • History and Introduction
          • An Overview of Patterns and Organizational Patterns
          • What Are Patterns?
          • What Are Pattern Languages?
          • Organizational Pattern Languages
          • How the Patterns Came to Us
          • Gathering Organizational Data
          • Creating Sequences
          • History and Related Work
          • Introspection and Analysis of Organizations
          • Shortcomings of State of the Art
          • Analyzing Roles and Relationships
          • How to Use this Book
          • Reading the Patterns
          • Applying the Patterns
          • Updating the Patterns
          • Who Should Use This Book?
          • Size the Organization
          • The CRC-Card Methodology
        • The Pattern Languages
        • Organizational Design Patterns
          • Project Management Pattern Language
          • Community of Trust
          • Size the Schedule
          • Get On With It
          • Named Stable Bases
          • Incremental Integration
          • Private World
          • Build Prototypes
          • Take No Small Slips
          • Completion Headroom
          • Work Split
          • Recommitment Meeting
          • Work Queue
          • Informal Labor Plan
          • Development Episode
          • Implied Requirements
          • Developer Controls Process
          • Work Flows Inward
          • Programming Episode
          • Someone Always Makes Progress
          • Team per Task
          • Sacrifice One Person
          • Day Care
          • Mercenary Analyst
          • Interrupts Unjam Blocking
          • Don't Interrupt an Interrupt'
          • Piecemeal Growth Pattern Language
          • Size the Organization
          • Phasing It In
          • Apprenticeship
          • Solo Virtuoso
          • Engage Customers
          • Surrogate Customer
          • Scenarios Define Problem
          • Firewalls
          • Gatekeeper
          • Self-Selecting Team
          • Unity of Purpose
          • Team Pride
          • Skunkworks
          • Patron Role
          • Diverse Groups
          • Public Character
          • Matron Role
          • Holistic Diversity
          • Legend Role
          • Wise Fool
          • Domain Expertise in Roles
          • Subsystem by Skill
          • Moderate Truck Number
          • Compensate Success
          • Failed Project Wake
          • Developing in Pairs
          • Developing in Pairs
          • Engage Quality Assurance
          • Application Design is Bounded by Test Design
          • Group Validation
        • Organization Construction Patterns
          • Organizational Style Pattern Language
          • Few Roles
          • Producer Roles
          • Producers in the Middle
          • Stable Roles
          • Divide and Conquer
          • Conway's Law
          • Organization Follows Location
          • Organization Follows Market
          • Face-to-Face Before Working Remotely
          • Form Follows Function
          • Shaping Circulation Realms
          • Distribute Work Evenly
          • Responsibilities Engage
          • Hallway Chatter
          • Decouple Stages
          • Hub Spoke and Rim
          • Move Responsibilities
          • Upside-Down Matrix Management
          • The Water Cooler
          • Three to Seven Helpers per Role
          • Coupling Decreases Latency
          • People and Code Pattern Language
          • Architect Controls Product
          • Architecture Team
          • Lock 'Em Up Together
          • Smoke Filled Room
          • Stand Up Meeting
          • Deploy Along the Grain
          • Architect Also Implements
          • Generics and Specifics
          • Standards Linking Locations
          • Code Ownership
          • Feature Assignment
          • Variation Behind Interface
          • Private Versioning
          • Loose Interfaces
          • Subclass Per Team
          • Hierarchy of Factories
          • Parser Builder
        • Foundations and History
          • Organizational Principles
          • Priming the Organization for Change
          • Dissonance Precedes Resolution
          • Team Burnout
          • Stability and Crisis Management
          • The Open-Closed Principle of Teams
          • Team Building
          • Building on the Solid Core
          • Piecemeal Growth
          • Some General Rules
          • Make Love Not War
          • Organizational Patterns are Inspiration Rather Than Prescription
          • It Depends on Your Role in Your Organization
          • It Depends on the Context of the Organization
          • Organizational Patterns are Used by Groups Rather Than Individuals
          • People are Less Predictable than Code
          • The Role of Management
          • Anthropological Foundations
          • Patterns in Anthropology
          • Beyond Process to Structure and Values
          • Roles and Communication
          • Social Network Analysis
          • Distilling the Patterns
          • CRC Cards and Roles
          • Social Network Theory Foundations
          • Scatterplots and Patterns
        • Case Studies
          • Borland QuattroPro for Windows
          • A Hyperproductive Telecommunications Development Team
      • Appendices
        • Summary Patlets
        • Organization Book Patlets
        • Bibliography
        • Photo Credits
      • Mysteriously Missing
      • Supporting Pages
        • Common Pattern Language
        • Organizational Patterns
        • Diversity of Membership
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Scrum Pattern Group

Take No Small Slips

Boarding house, Washington, D.C., 1942, morning bathroom line. Small slips in the bathroom schedule build up, causing unfulfilled expectations downstream, and leading to discomfort and dissatisfaction on the part of others.

Our project was in trouble. Everybody knew it. And then our project manager left the company. When our new project manager arrived, he called us all together. "I believe in taking one schedule slip," he said. Then he announced a three month slip. We all returned to work, and redoubled our efforts. It was a challenge to meet the revised schedule, but he (and we) stuck to it, and ultimately completed our development without incurring another slip.

...development is under way and progress must be tracked, avoiding major surprises to both the customer and the enterprise.

✥ ✥ ✥

It's difficult to know how long a project should take, and even more difficult to recover when one guesses wrong.

If you guess pessimistically, developers become complacent, and you miss market windows. If you guess optimistically, developers become burned out, and you miss market windows. Projects without schedule motivation tend to go on forever, or spend too much time polishing details that are either irrelevant or don't serve customer needs. 

Therefore:

Prefer a single large slip to several small slips. ([BibRef-Brooks1995], page 24.) 

"We found a good way to live by `Take no small slips' from... The Mythical Man Month. Every week, measure how close the critical path (at least) of the schedule is doing. If it's three days beyond schedule, track a 'delusion index' of three days. When the delusion index gets too ludicrous, then slip the schedule. This helps avoid churning the schedule." — Personal discussion with Paul Chisholm, June, 1994. 

✥ ✥ ✥

This helps support a project with a flexible target date. 

Dates are always difficult to estimate; DeMarco notes that one of the most serious signs of an organization in trouble is a schedule worked backward from an end date [BibRef-DeMarco1993]. 

A single large slip is important for the morale of the team. If you continually take small slips, nobody believes the schedule any more. This hurts morale, the sense of urgency fades, and people stop caring. On the other hand, a single large slip preserves at least some of the believability of the schedule, and people are more willing to work toward the revised schedule. 

Much of the rationale is supported in the MIT project management simulation; the Borland Quattro Pro for Windows case study; and from Brooks' seminal work [BibRef-Brooks1995]. 

Most sane projects manage this way. 

See also RecommitmentMeeting.

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