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    • Organizational Patterns of Agile Software Development
      • Book Outline
        • Preface
        • History and Introduction
          • An Overview of Patterns and Organizational Patterns
          • What Are Patterns?
          • What Are Pattern Languages?
          • Organizational Pattern Languages
          • How the Patterns Came to Us
          • Gathering Organizational Data
          • Creating Sequences
          • History and Related Work
          • Introspection and Analysis of Organizations
          • Shortcomings of State of the Art
          • Analyzing Roles and Relationships
          • How to Use this Book
          • Reading the Patterns
          • Applying the Patterns
          • Updating the Patterns
          • Who Should Use This Book?
          • Size the Organization
          • The CRC-Card Methodology
        • The Pattern Languages
        • Organizational Design Patterns
          • Project Management Pattern Language
          • Community of Trust
          • Size the Schedule
          • Get On With It
          • Named Stable Bases
          • Incremental Integration
          • Private World
          • Build Prototypes
          • Take No Small Slips
          • Completion Headroom
          • Work Split
          • Recommitment Meeting
          • Work Queue
          • Informal Labor Plan
          • Development Episode
          • Implied Requirements
          • Developer Controls Process
          • Work Flows Inward
          • Programming Episode
          • Someone Always Makes Progress
          • Team per Task
          • Sacrifice One Person
          • Day Care
          • Mercenary Analyst
          • Interrupts Unjam Blocking
          • Don't Interrupt an Interrupt'
          • Piecemeal Growth Pattern Language
          • Size the Organization
          • Phasing It In
          • Apprenticeship
          • Solo Virtuoso
          • Engage Customers
          • Surrogate Customer
          • Scenarios Define Problem
          • Firewalls
          • Gatekeeper
          • Self-Selecting Team
          • Unity of Purpose
          • Team Pride
          • Skunkworks
          • Patron Role
          • Diverse Groups
          • Public Character
          • Matron Role
          • Holistic Diversity
          • Legend Role
          • Wise Fool
          • Domain Expertise in Roles
          • Subsystem by Skill
          • Moderate Truck Number
          • Compensate Success
          • Failed Project Wake
          • Developing in Pairs
          • Developing in Pairs
          • Engage Quality Assurance
          • Application Design is Bounded by Test Design
          • Group Validation
        • Organization Construction Patterns
          • Organizational Style Pattern Language
          • Few Roles
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          • Producers in the Middle
          • Stable Roles
          • Divide and Conquer
          • Conway's Law
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          • Face-to-Face Before Working Remotely
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          • Coupling Decreases Latency
          • People and Code Pattern Language
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          • Architecture Team
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          • Smoke Filled Room
          • Stand Up Meeting
          • Deploy Along the Grain
          • Architect Also Implements
          • Generics and Specifics
          • Standards Linking Locations
          • Code Ownership
          • Feature Assignment
          • Variation Behind Interface
          • Private Versioning
          • Loose Interfaces
          • Subclass Per Team
          • Hierarchy of Factories
          • Parser Builder
        • Foundations and History
          • Organizational Principles
          • Priming the Organization for Change
          • Dissonance Precedes Resolution
          • Team Burnout
          • Stability and Crisis Management
          • The Open-Closed Principle of Teams
          • Team Building
          • Building on the Solid Core
          • Piecemeal Growth
          • Some General Rules
          • Make Love Not War
          • Organizational Patterns are Inspiration Rather Than Prescription
          • It Depends on Your Role in Your Organization
          • It Depends on the Context of the Organization
          • Organizational Patterns are Used by Groups Rather Than Individuals
          • People are Less Predictable than Code
          • The Role of Management
          • Anthropological Foundations
          • Patterns in Anthropology
          • Beyond Process to Structure and Values
          • Roles and Communication
          • Social Network Analysis
          • Distilling the Patterns
          • CRC Cards and Roles
          • Social Network Theory Foundations
          • Scatterplots and Patterns
        • Case Studies
          • Borland QuattroPro for Windows
          • A Hyperproductive Telecommunications Development Team
      • Appendices
        • Summary Patlets
        • Organization Book Patlets
        • Bibliography
        • Photo Credits
      • Mysteriously Missing
      • Supporting Pages
        • Common Pattern Language
        • Organizational Patterns
        • Diversity of Membership
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Scrum Pattern Group

Informal Labor Plan

Constructing an adobe building, Penasco, New Mexico. Workers using an informal labor plan.

We were discussing the introduction of new project management software. One project manager protested that it was too high level; it didn't provide the granularity she needed. It turned out that she wanted to track items that were fractions of days of effort.

... real development requires developers to work on several parallel tasks such as DevelopmentEpisodes that may have interdependent or even conflicting priorities and due dates.

✥ ✥ ✥

A schedule of developer work tasks can both assist workers in planning their time, and ensure stakeholders about scheduling expectations. The DevelopmentEpisode presents an ideal that must be worked into the lives of people trying to get a big job done quickly. Developers will often find themselves obligated to more than one in-progress DevelopmentEpisode at a time. The WorkQueue offers one prioritizing, though one that ignores the many small trade-offs possible when the work is at hand.

Therefore:

Let individuals devise their own short-term plans. Accept that much of the group activity implied in a DevelopmentEpisode will take place pair-wise between group members that find the time to tackle some issue together (DevelopingInPairs). Avoid the temptation to call a meeting where a developmental climax is intended to happen. It won't. Instead let individuals express interests and make commitments to each other. And let them revise these intentions on a moment's notice when the energy of some episode reaches an irresistible level.

Note that this means that there is a threshold of detail below which a project manager should not track. The threshold may vary depending on the project, but it is a safe bet that tasks smaller than a few days should not be formally tracked. One might get a sense of excess detail by the amount of complaining the developers do about the relevance of the tracking.

✥ ✥ ✥

This leads to an organization where the DeveloperControlsProcess. Not only does the developer suggest the overall structure of commitments, but the developer becomes the focal point for day-to-day priority calls.

A DevelopmentEpisode is actually composed of a series of ProgrammingEpisodes, some of which must take place in (at least) pairs if any approximation of group consciousness is to form. An individual's labor plan is his tool to make these connections happen. Pair Programming Facilities [BibRef-Beck1999] are configurations of the physical environment that can reduce this planning to an occasional HallwayChatter promise.

A version of this pattern first appeared as [BibRef-Cunningham1996].

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